INDIVIDUAL AND COLLECTIVE PSIHOMOTOR SPEED

In games with „touch rule“, we accelerate the game to the speed higher than the match speed, because the time within which the player has to make decisions is reduced compared to the time available at the match.

When in such games a player with a ball can choose any solution, he will often pick the safest one, that is, a solution for which he needs the least time to estimate the given situation.

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