When you know in advance what will happen,

in reality – nothing happened.

When you plan spontaneity,

spontaneity disappears

– Dante Panzeri –


psychomotor speed = the speed of successful solving new situations in the game; includes receiving information from the environment, looking for an efficient solution and efficient acting.

Psychomotor speed is the speed of successful solving new situations in the game; includes receiving information from the environment, looking for an efficient solution and efficient acting.

Some studies show that human brain can consciously process 2000 bits of data in a second (from 400.000.000.000 which include unconscious processes like breathing, heart beating, keeping balance,…).

We will not investigate if this fact is accurate, nor is it the same for all people and whether we can affect those capabilities and how much.

We will accept the fact they are all limited for us.

We are interested in ways how to use them the best for, learning handball as efficient as possible. The logic is following:

We want to use the maximum possible amount of “bits” for learning the fast decision-making that influences creation of the game,

and as little as possible “bits” for everything else.

This is critical for beginning of understanding the handball and the development of psychomotor speed.



This is a first part of this process, critical for taking good decisions.

The player does not react on different situations based on what they really are. He acts based on his image of those situations. If his image does not match the real situation – he is not capable of taking good decisions.

For that reason it is extremely important to create understandings as close as real situations on the court.

Through 4 development stages, we offer different training contents that enable receiving large number of information in the real time thus enabling: taking good decisions quickly.

The process of developing strategies for unconscious information receipt (“to see”) is split into 6 stages:

  1. “central variable”
  2. central permanent”
  3. “central optional”
  4. “peripheral following”
  5. “peripheral variable”
  6. “peripheral dispersed”

a) imposed

b) spontaneous

With all of us, the process of introducing the next step is the same: it starts with defence, because there is less information required to be processed there, thus it is easier to master new strategies for receiving information. Once mastered, will be used when practicing attacks.

Almost all players are capable of reaching 5th level of this development, if the development of such strategies is incorporated into everyday trainings and playing matches. It seems that level 6.b) is reachable only to the most talented.



The player “dances” with this eyesight from one player to another, from the ball to his teammate, he consciously or subconsciously shifts his focus, something attracts and distracts his sight. In general, there is no a strategy for receiving information from the environment.

Kids have just enrolled to the handball trainings and they find it quite complex to do all we ask from them.

At the first stage of their development we do not give them instructions to change anything, but we insist on playing by the “handball education” rules, because it creates a foundation for developing strategy of the “central permanent”.

Through the game situations and exercises, some kids will move their sight from the central object of their attention; they will do it rarely and because something drew their attention for a moment. In the next moment, they will instinctively look back at the object of playing.

With kids, this process is natural and we should not disturb it. However, if in the next development stage we do not try to stimulate kids to make a progress, by using verbal instructions, many of them will stay on this level using simple and slow method of receiving information.

Only the most talented will instinctively develop new strategies for receiving information, so-called the peripheral vision.



A thinking process of making decisions, on how to act.

At the beginning, the process TO SEE – TO DECIDE is a conscious process and for that reason kids play slow. With time, it becomes more and more subconscious.

The goal is that it becomes entirely subconscious as soon as possible. This is the state in which player plays handball, in precise way and with timely reactions.

For quick acting, it is necessary to train in changing conditions that place player in situations of continuous and fast search for efficient solutions. Exposed to such conditions, he creates motor programs that enable him subconscious and immediate finding of good solutions.



The realisation of the process TO SEE – TO DECIDE is primarily based on the efficient biomechanics of movement.

In order for player to be able to do what he decided in two previous steps, the most important is that his technique of moving in the space and technique of playing with the ball are perfectly compatible with his biological characteristics.


* The concept of development of peripheral vision is based on: Percepción y creatividad en el proceso de aprendizaje del balonmano by Philippe Pinaud y Enrique Díez (https://stonbergeditorial.com/es/25-deporte)